Available for selected commissions

hello@paradoxsoftwork.com

ParadoxFull-stack Roblox programmer and UI designer

Available for selected commissions

Clean systems.Sharp interfaces.

I build modular infrastructure, low-latency networking and the interfaces that sit on top of them.

View selected work
Realistic Inventory panel with worn gear slots, the duty belt contents and a selected 9mm magazine with Hold, Use and Drop actions
Realistic InventoryOn you panel

Selected work

Four projects for Roblox, each designed and programmed end to end. Footage is captured in Roblox Studio.

01

Realistic Inventory

Worn gear, pockets, belts and carried weight in one panel. The system and the interface on top of it were built together.

Role
Programming and UI design
Type
Inventory system
Platform
Roblox
Focus
Interaction, architecture, interface design
Staff Showcase panel with Civilian, Patrol officer, SRT operator and Medic loadouts beside a searchable item catalog

Staff showcase

Loadouts on one side and a searchable item catalog on the other, built on the same inventory system.

02

Vital

A player vitals system where the system logic and the HUD were designed together.

Role
Programming and UI design
Type
Player vitals system
Platform
Roblox
Focus
Player state, feedback, HUD
Vital cardiac arrest screen with a flatlining heart trace, the line Your heart has stopped and a 3:56 countdown
Heart stopped. A live trace and a countdown before the life ends.
The full sequence in Studio: downed, unresponsive, then cardiac arrest.
Downed card listing a bleeding left thigh and blood loss, each with guidance for the player
Every condition comes with an instruction the player can act on.
03

Inkwell

A per-character text engine for Roblox. Every keystroke, the caret and the selection can be animated.

Role
Programming and UI design
Type
Per-character text engine
Platform
Roblox
For
Developers building interfaces
Inkwell, a per-character text engine. The words Every letter are typed into a field, with each character in its own animated cell and a glowing caret.

The demo, in Studio

One panel walks through the whole engine: editing, effects, streaming, rich text, playback, per-character access and layout.

Streamed text animates only what changed, so a reply can type itself out without rebuilding what is already on screen.

04Open source

LuauChart

Graph and chart rendering for Luau, released free for anyone building Roblox interfaces.

View on DevForum
Renders
Graphs and charts
Language
Luau
Category
UI infrastructure
Released on
Roblox DevForum
Availability
Open source
LuauChart cover: a smooth area line chart in blue and green with a dashed orange series, a hover marker and a vertical crosshair

Experience

Programming and interface design since 2021. Currently a team member at REACT Studios and Byte-Breeze.

Design and engineering, one pair of hands.

Design

  • Interface
  • Interaction
  • Typography
  • Visual systems

Engineering

  • Architecture
  • Networking
  • Infrastructure
  • Implementation

Most Roblox interfaces are designed by one person and built by another. I do both, so nothing is lost in the handoff.

Engineering principles

Clean structure isn't an afterthought. These rules run through every codebase.

About

I started programming in 2021 because scripting let me make things exactly the way I wanted. I picked up modern UI design at the same time, and I've done both ever since.

Meticulous by default.Workspaces and codebases stay organized, so every system has an obvious place.

TodayProgramming, UI, system architecture, networking and VFX.

LanguagesNative French Canadian speaker, fully bilingual in English.

Have something worth building? Let's make it properly.

hello@paradoxsoftwork.com

Available for systems, UI and full-stack Roblox development. Happy to work in English or French.